This VR headset will ACTUALLY kill you if you die in a game, says Oculus creator

Highlights
  • Oculus creator Palmer Luckey creates a unique VR headgear that will kill the player in reality if they lose a game.
  • The headset is inspired by a popular anime and book series called Sword Art Online (SAO).
  • A narrow-band photosensor can trigger the explosion in the headset named ‘NerveGear’.

Would you be interested in a game where if a player dies, they die in real life? If so, then this is something you need to read. Oculus creator Palmer Luckey has created a unique virtual reality (VR) headgear that will kill the player if they lose a game. The concept of dying in real life if you die in a video game or simulation is not a new one for anyone who has seen or read enough science fiction shows or books. But Luckey has turned this idea into a reality.

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The headset is inspired by a popular anime and book series called Sword Art Online (SAO). In this series, participants are trapped in a lifelike VR combat simulator where, if they are killed in the game, they also die in reality.

How the VR headset by Oculus creator will kill you

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“Today is November 6th, 2022, the day of the SAO Incident. Thousands of VRMMORPG gamers were trapped by a mad scientist inside a death game that could only be escaped through completion. If their hit points dropped to zero, their brain would be bombarded by extraordinarily powerful microwaves, supposedly killing the user,” the Oculus creator wrote in his blog post.

To commemorate the day of the SAO Incident (November 6th, 2022), Luckey posted a blog to explain his killer VR headset akin to NerveGear, but it is currently “just a piece of office art.” Eventually, Luckey hopes it will be the “first non-fiction example of a VR device that can actually kill the user.”

The Oculus creator explains that he used “three of the explosive charge modules I usually use for a different project, tying them to a narrow-band photosensor that can detect when the screen flashes red at a specific frequency, making game-over integration on the part of the developer very easy.  When an appropriate game-over screen is displayed, the charges fire, instantly destroying the brain of the user.”